Virtual Reality Training Revolutionizes Corporate Training in Middle East

Virtual Reality Training Revolutionizes Corporate Training in Middle East

A CareerBuilder survey confirms that employees who get on-the-job training are 35% more probable to stay loyal to a company. The notion is clear; when an employee’s skills are productively utilized ‘and’ enhanced, they won’t exit. Training for a corporate employee is more imperative than one may perceive it.

In the middle east, vocational and technical education is an important training requisite given that the region is industry driven. Remote learning through Virtual Reality is the solution to markets that cannot make classrooms available. Since the middle east market is shifting from being an oil-based economy to the industry and job-oriented economy, this calls for efficient labor trained to meet the vision for coming years. Virtual Reality in Real estate, Mining, and Healthcare, and so forth help in cultivating professionalism and impart confidence to the employees.


  • The market size for IT in the region is expected to reach $155.8 billion in 2017, as per the Gartner, Inc.


The Arab values of loyalty, persistence, and hard work can be ingrained in the employees when they dedicate themselves to their career. This can only happen through the due and diligent support of the company where individual needs are respected and their skills are groomed.  


Improvement in performance of an employee may not skyrocket a company’s revenue, but it fosters a growth-oriented work atmosphere. While outlining the firm’s vision for increased ROI, it is vital to incorporate employee interests.



Training the employees helps them deliver better results and overcome their insecurities. On the other hand, it is a widely accepted fact that many trainings turn unproductive when not engaging. The information presented in visual form is better received by the right side, often attributed as the creative side, of our brain. Hence, the enthusiasm for Virtual Reality for training & development.



Virtual Reality in Corporate Training allows freedom to create a personalized visual content for every employee, basis their individual areas of improvements. Rather than shifting the employee interests to the backburner, companies can transmute workplace into a market-leading workplace with an optimal use of the technology.  


VR in corporate training makes it easy to comprehend data, analyze it, and make it hands-free. In industries, the technology enables the users to access machines in a virtual world, improve their learning curve, and gain confidence. This gives them a safe option of making mistakes, experimenting, and the most important aspect – learning. Virtual reality empowers the companies and the recruits with audacity. Once they are highly trained for operation, they can put their learnings to use and make guidelines for themselves. This saves the company from untoward chances of damage to manpower and/or expensive resources.


The prowess of VR to add actuality to a training session escalates the retention rate, turning a passive learning experience to an active one. The technology enables Visual, Kinaesthetic and Auditory benefits.


Visual – Pictures that help the trainee relate to the figures

Kinaesthetic – Activities that help the learner engage and ‘learn by doing’

Audio – Listening to the sessions to improve their agility and foster attentiveness


Virtual Reality in corporate training solves problems where trainees and trainers are distanced by location. For bigger firms offering franchise and having branches in discrete locations, Virtual Reality is the solution to uniform training throughout.


Dr. Michael Gerards, co-founder of the First German Association for Virtual Reality is a known name who specializes in multimedia services, software, and consultancy. He has led developmental projects in the field of digital markets where his team has trained 3,500 persons into Virtual Reality via workshops and events. Gerards realizes the importance of business development and employee retention.


Many people posit Virtual Reality is a replacement to e-learning, manual training, or other methods of employee development. Dr. Sana Farid from Munfarid Consulting, a Virtual Reality solutions company elucidates, “The technology reduces manual task and improves the quality of training. It will not supersede or overshadow other forms of training, but catalyze them. It is a positive change to welcome.”


Penetration of the technology in corporate has intensified with automobile companies like Ford, BMW, Audi, pharmaceuticals like Apotek Hjärtat, networking website Facebook, and tech giant Google using it. Various other companies – Sony, HTC, NVIDIA, New York Times, Live Nation seem to realize the potential in the innovation. Other sectors of energy, construction, healthcare, hospitality use Virtual Reality for training in safe environments and with extensive resources, not always available in the real world.


Unimersiv and VRXOne partner to bring Virtual Reality to Classrooms in MENA

Unimersiv and VRXOne partner to bring Virtual Reality to Classrooms in MENA

Manama, Bahrain, 11th June, 2017 – The Virtual Reality devices are projected to increase to a whopping 85% by 2020 [CCS Insight Forecast]. The trend is down to the increased interest in Education and Gaming Sector recorded in the past years.


Virtual Reality in Education aims at creating interest for learning in students who generally lose attention at the drop of a hat. Global leaders are poised to upscale pedagogy, and recently at the annual developer conference – the Google I/O, Google Vice President of Virtual and Augmented Reality Clay Bavor (@claybavor) introduced ‘Expeditions AR’, a concept by Google projected to bring Augmented Reality to Google Expeditions. Noteworthy to mention, Google Expeditions are the field trips for students that help them enjoy interactive learning lessons in classroom.


The immersive AR/VR technology is achieving trumpeting success in the global market. From movie studios and media companies to education and corporate training, every big company

has already made a grand debut in the market with this intuitive technology. The many verticals of this market comprise Headset making, Position, eye & gesture tracking, Video processing, VR applications, and Distribution. The immensely captivating VR technology is so successful in classrooms because of its surprising ability to break the time and geographic limitations. The technology allows a mentor in one time zone interact with the learner in another time zone, creating a real-life simulation.

The steady growth of VR market in education proves the keenness of the teachers to implement the technology in classrooms.


As per Gartner (NYSE:IT), [special report], Middle East will spare $222 billion in the IT sector in the year 2017. The region will spend $6 billion for the VR market [IDC report], as proposed by IDC special report. The Expo 2020 is one big event where the region will flaunt its upcoming advances in AR and VR. A company in Bahrain, Munfarid Consulting, purposed to aid the next generation workforce with solutions for high competence, using VR as a tool. The company provides VR Education programs. Having a feeling of transformance from books and practically experiencing every bit of what is being taught becomes very exciting for the students. They feel more involved and learn easily. VR is interesting, exciting, innovative and attractive. Introducing it in the educational system and adapting comes with challenging the comfort levels of people accustomed to the traditional way of teaching, explained the company’s co-founder – Dr. Sana Farid (@drsanafarid).


Munfarid with its recent activity to launch a Google expedition kit called “VRXOne” [Press Release]. Has been showcased during an E-learn-it event. Explaining further, Dr. Sana briefed about custom-tailored virtual reality kits are imbibed with features like durable headgear, Wi-Fi connectivity, portable trolley, UV light for sanitisation against microorganisms, security, and its flagship mobile device management application for complete teacher control called “Class-ic – Class Intelligent Command”, ready to deliver Virtual Reality Education in Classroom as All-in-One Program.


With stunning graphics and immersive in-depth visuals, students enjoy learning. Whether K-12 or higher education, the VR 360° content powered by VRXOne enables learning by example.


Munfarid has recently announced partnership with a leading VR education company – Unimersiv for MENA region, the partnership is aimed to promote Virtual Reality in the Middle East schools. Munfarid will be distributing Unimersiv’s Virtual Reality application in the region along with the comprehensive and seamless VRXOne program.


Speaking on the partnership with Munfarid, Unimersiv CEO Baptiste Greve (@BaptisteGreve) announced, “We are really proud to partner with Munfarid to help schools learn Virtual Reality in the Middle East with Unimersiv”.


About Unimersiv:

Unimersiv is a company focusing on education in Virtual Reality, aiming to enhance learning by providing interactive lessons, Unimersiv is one of the largest platform for VR educational content.

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About Munfarid Consulting:

Munfarid Consulting is helping to improve education through technology aided learning & development programs. The organization works with government and private educational institutes to implement the Future School initiatives. Munfarid is the first official Google Expeditions kits partner in MENA. The company also has partnership tie-ups with Cerevrum, EON Reality, Cyber Science 3D, and Interactive Labs.

Website link: