Munfarid Partners with Floreo – VR for Social Cognition Training of Children with Autism

Munfarid Partners with Floreo – VR for Social Cognition Training of Children with Autism

VR has truly disrupted the conventional therapeutic techniques and protocols coming to forth as an assistive technology that helps children with disabilities like Autism Spectrum Disorder (ASD), on a personal level and enables to remove some of the physical limitations that get in the way of their learning and development. Floreo, a VR company, specialized in ASD, is now penetrating its way in the Middle East to bring groundbreaking innovation in the Special Needs Education sector by offering VR learning tools designed to help improve social cognitive skills in autistic children.

 

Virtual reality provides conducive environments for children with special needs to interact with their surroundings in a different way, practice essential physical skills and support their rehabilitative goals. In the Middle East, immersive technologies innovation company VRXOne has been working to bring this technology to institutes and medical facilities for children with special needs, having recently conducted VR camp for the disabled during Bahrain Summer Festival 2018. Their One Million VR Expeditions program also puts a particular emphasis on the Special Needs Education.

 

Co-founder & CEO of VRXone and the ARVR & Ai Strategist MENA, Dr. Sana Farid belives that VR has transformed the domain of Special Needs Education forever, “There is a lot to be said about the way Virtual Reality has revolutionized the Special Needs Education by providing a customized approach and a unique set of learning and growth opportunities for students with disabilities, which was not possible before.”

 

Joining hands with Floreo – a VR startup working to help children with Autism Spectrum Disorder  (ASD), VRXOne is working to extend the potential of Virtual Reality as a supplementary method to help develop social and communication skills for children with Autism Spectrum Disorder. ASD is a developmental disability that typically restricts communication and interaction with others including difficulty in understanding complex facial expressions and to even recognize faces, causing significant social problems.

 

Unfortunately, little is known about diagnosis and treatment of ASD, and even the access to available therapy is limited for the majority. Although evidence states that early intervention treatment services can help with social skills development for children. To this end, Floreo is leveraging the potential of VR technology in facilitating multimodal adaptive social interaction integrating repeatable and supervised learning environments, automated performance data collection , and accessible, affordable therapeutic treatment. Floreo uses customized VR lessons to build real world skills that incorporate using/shifting eye gaze, cognitive development with the help of imitation and use of gestures, interaction in school environments, as well as various safety situations. Vijay Ravindran, Co-Founder & CEO of Floreo, talks about the pros of using VR for ASD saying:

 

“Virtual really allows the creation of immersive teaching environment that occur in 3D space, allow for repeatable practice, and can be designed to meet the learner where they are in complexity. We’re excited to partner with Dr. Farid and VRXOne to bring Floreo’s ground-breaking science-backed curriculum to the Middle East.”

 

The on-going research has already proved the effectiveness and usefulness of VR-based design system and places high hopes in the power of this technology to help bridge the gap between society and people affected with ASD by helping to considerably improve their social interaction.

 

About Floreo:

Floreo is leveraging the power of Virtual Reality to develop a supplementary method of teaching social and communication skills for individuals with Autism Spectrum Disorder (ASD). Our VR learning tool is fun and engaging for the learner, while allowing a supervising adult to monitor and track the learner’s progress. Floreo is currently being used by schools, therapy practices, and parents. We are also running several research studies, including a study with the Center for Autism Research at Children’s Hospital of Philadelphia and National Institutes of Health.

Floreo website: https://floreotech.com/

 

About VRXOne:

VRXOne is a comprehensive virtual reality program for education and training.

With the use of creative and immersive technologies as well as hands-on practical tools, VRXOne offers cutting-edge customizable solutions applicable for any education or training environment in an efficient and risk-free manner while capacitating maximum optimization of productivity.

VRXOne aims at transforming the face of learning and development technologies in the Middle East as well as internationally by integrating a global operating framework interweaved with corporate and economic vision.

VRXOne media kit: http://bit.ly/2kqWXS2

VRXOne website: https://vrxone.com/

Magic Leap One Launches Augmented Reality Headset – Features, Benefits, and Impact on Education

Magic Leap One Launches Augmented Reality Headset – Features, Benefits, and Impact on Education

Goldman Sachs, a US-based multinational investment bank and financial services company predicts an investment of $700 million in the AR/VR applications in education by 2025. Will Mixed Reality in education also be as successful and promising contributor like other wearables applications in the market?

 

Seems like.

 

More than three years ago, the Florida-based company Magic Leap had released the first teaser video of its Augmented Reality glasses. Firm assertions were made by the company that the soon-to-be-unveiled device would be a disruptor and a game-changer in the wearables market.

 

Cut to August 2018, the much-awaited, much-anticipated, touted as groundbreaking Augmented Reality headset, Magic Leap One Creator Edition has been unveiled by the company. The headsets are available to developers in cities across the contiguous US.

The Creator Edition is intended for programmers so they can build applications and experiences on the platform.

 

Magic Leap claims that its device will present an unparalleled experience of ‘spatial computing’.

 

This claim is truly substantiated by the built of the wearable device. With elements like eye and hand-tracking technology that coordinate movements between the headset and a person’s body, Magic Leap devices have an aptitude of being more than just digital overlays. Its cameras, sensors, speakers, optical relay and a super-powered processor in the Lightpack give input to the visual system. It is linked through a wire to a small computer which can be clipped to a pocket.

 

With eight supported gestures, the device will maneuver the movement of students within the environment. It will also come with sensors to detect their movements. In a classroom, such kind of interaction allows digital elements to be a part of the real world. When such deeper interactions can be built in an environment, students experience a profound simulating experience where their real world is combined with real-like graphics. This brings them the best of both worlds. The simulations multiply their access to the world while they are still learning in their classroom environment.

 

Interestingly, the device can also react to the gaze, gestures, gait, voice and even the heartbeats of its user. This is made possible by tracking their geo-location in the world. A teacher can create penetrating learning experiences and show different concepts through an intelligent symbiosis of sensors, machine learning and visuals.

 

The Light Field technology used, enables the user to focus on graphic objects in the same way as a human eye would focus on real objects. Through this method, Magic Leap excels at constructing an altered or augmented world around a user.

 

In a demo video released by the company, a user was seen holding an elephant at the palm of his hand. While the elephant was a reel object, the user interacted with it much like it was actually present.

 

This is essentially where the device stands out. The reel objects are spatially aware of their environment.

 

So when this elephant would walk towards the edge of the table, it would actually fall down, just like a real one would. Through amazing spatial audio, the distance and intensity are devised with amazing accuracy and control.

 

Will Magic Leap in education be the groundbreaker it claims to be? Let’s wait till the user reviews start pouring.

 

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