Presented as a complete VR learning solution, Lenovo Mirage Solo™ is raising the bar by adding an aesthetic and intelligent appeal to the Virtual Reality technology.
So what gives this device an extra edge over the other VR products?
Well, its flair can be attributed to the utility and convenience it comes with.
The new model by Lenovo is a self-contained bundle that does not require connectivity with a PC or a mobile phone to work. It is a standalone device that uses Google’s powerful WorldSense™ technology which allows it to lean, dodge, duck, move, avoid obstacles, offering interactive virtual reality experiences. The headset device gives an incredible 110-degree field of view and is claimed to present an ‘evolved’ version of VR. The device comes with a Snapdragon 835 processor, 4GB RAM, 64GB storage, quite smart on the specifications.
Besides the headset, the bundle comprises a Lenovo Tab 4 PLUS 10” tablet which gives autonomy to the teachers to maneuver the VR experiences to control the VR sessions in class. The wireless touchscreen helps them choose the expeditions and discuss the customized lessons.
Every component of the kit makes this Lenovo standalone device a next-generation wearable device.
The robust array of apps and games available in a smartphone (which can be strapped to a headgear) has built enough fascination for VR technology. However, the provision of these features in Mirage, without the need of a supporting device, makes VR more realistic. Especially for education!
The blended learning environment delivering content-rich experiences can find great use in the Middle East economy. The education capacity and enrollment are growing in the region, which is also emerging in the use of ARVR in the classroom.
The IDC (International Data Corporation) report expects the Middle East and Africa market for augmented and virtual reality is likely to grow to $6 billion by 2020. Heads of states, innovators, academic influencers, and passionate teachers are taking steps to highlight the importance of tech-based economy.
In the wake of the burgeoning curiosity and passion for technology, ARVR conferences, developers’ meet-ups, and awareness drives are being conducted.
VRXOne, the Google Expeditions Middle East partner, has also launched the acclaimed Immersive Learning for School program in the region, taking a giant leap into VR. Distinguished for its reach and impact, the awareness drive is the biggest and most significant VR education program in ME. The program entitles 1 million expeditions to students in the Middle East schools. This gives an opportunity for scores of school children and teachers to realize the impact of VR in pedagogy.
Besides Virtual Reality, Augmented Reality is another highly beneficial and prospective technology and VRXOne is spreading awareness in the region about the newly launched AR Expeditions by Google.
There is a horde of new interesting features that AR expeditions offer.
The first amazing feature is the ability to draw the attention of the class towards a point of observation. The teacher can use the ‘spotlight feature’ to highlight the part of the object that is to be seen by the students. This spotlight may be a pinpoint or a floodlight.
Another spectacular feature is the ability to resize objects. Since different classrooms have different available spaces, there should ideally be an option to change the size of the object under observation – and Google offers just that. The teacher can resize instantly and the change will be propagated to all the connected student devices.
The next highlight of expeditions AR is that users can put down up to eight different objects around the space and the object will stand right on top of those physical markers (marked with different colors). The kids can view the same object with the same point of reference. The physical markers are a good method of giving the students a common point of reference.
The Solo Mode in AR is similar to VR and allows the students to read the explanatory information. So while the teacher is not around and the mode is activated, a note will pop up on the device screen, allowing the students the autonomy to independently explore.
A beautiful new AI and the holistic fun content make both – VR and AR expeditions a win.