Claiming stronger hold on education, the Augmented and Virtual Realities are improving K-12 teaching methodologies. So can these innovations lead young leaders to success, making them ready for their career? Turns out, quite likely.

 

Technology is now irreplaceable in education. The spending on digital content is more than ever. Making way through linear, text-based learning to digitalized learning is a progressive and welcoming change. Making the learners more agile and informed, the AR and VR technologies make demonstration easier. It also makes it easy for the tutor to assess individual learning gaps, assign projects, and monitor their progress.

 

Here is a round-up of the 5 ways Virtual Reality is doing good in the K-12 segment

 

1) Autonomy beyond the school premises – The world is a big classroom where everyone is a learner. Not limiting the student’s learning scope and syllabus, Virtual Reality experiences introduce them to real-world concepts, rather than rote learning. 85% of the students want to learn by ‘seeing and doing’ and VR experiences govern that student needs are met.

 

Also, VR gives an opportunity to every one to learn and grow. One can be a student in any corner of the world and still get lessons from the best tutors and pedagogical methods. For similar reasons, researchers claim 67% improved results by using VR educational apps.

 

2) Bring back the student attention – Virtual Reality is the best learning aid (or gift) that a tutor with some distracted students could get. When a student interacts with real-world objects and places in a classroom, it immediately catches his attention. Even the most of the complex theories and subjects can be explained through VR sessions because the learner is involved in learning.

 

3) Better Simulations – There are many experiments that can be demonstrated in laboratories, but what about those that can’t be? The phenomena that are too magnificent or minute for the human eye to capture, certainly need interpretation through an innovative medium like the Virtual Reality. Topics like fluid mechanics, chemical bonding, and cardiac arrest can be better explained through simulations with the help of VR. Learn-by-doing methods help students retain their knowledge.

 

4) Extensive Learning – Video conferencing has been around for quite a while. The next step forward is VR conferences or Virtual Reality conferences. Language classes can be more captivating when the native speaker of a country helps the students of another country learn basic phonetics and converse flawlessly. Through virtual meet-ups, students can participate in a global classroom where the basic principle is collaborative learning.

 

5) Better assessment of student learning – Assessment is the engine which drives student progress. A tutor cannot gauge the student understanding by asking them verbal questions. To check their understanding of subjects, whether the kindergarten students or high school pupils, expeditions in the virtual world are a great aid. The students can demonstrate learning, carry out their practical lessons virtually through active experiences.

 

The market for Virtual Reality in education is strong because the innovative technology has substantial proven results of increasing learning retention and making learning fun. The market has a strong potential to reach USD 1,700.66 million in 2021. Making learning fun-filled, the interactive learning and immersive education aid have become classroom essentials. When one thinks of admitting one’s child to a progressive smart school, checking how technologically-savvy the school is, should now be, a pre-requirement.

 

The empowering effects of VR in education are flabbergasting!

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