To develop an inclusive and accepting classroom is to understand every student’s personalized needs. In many classrooms, there are students with special education needs, for whom the pedagogy must tweak. The Special Education Needs (SEN) students face difficulty in learning than average students of their age. Learning could be a stifling journey for these kids who easily lose attention and focus, the matter of bigger concern being their lost confidence.

 

Besides struggling with their academic curriculum, they face difficulty in interacting with peers. Classroom can be a daunting place for such students.

 

In this juggernaut, it becomes a challenge for a teacher to be more flexible with tutoring methods. Also, it is an empowering situation for them to embrace the student’s disability and observe the unique quality in them. From building an effective lesson plan to using encouraging words and phrases, there’s a lot to do.

 

However, futuristic classrooms cannot be successful without incorporation of intuitive classroom technologies for these special kids. It is proven, visual aids significantly help in increasing student retention and solving their profound learning difficulties. For SEN kids, this requirement aggravates.

 

Their goals, improvement areas, pace of development, learning criteria, recollecting methods, et al. are poles apart from that of a regular child. They require personalized lesson plans where they study according to their pace. In this process, they must also not feel alienated or looked down upon.  A technology that seems fit and practical to meet such requirements is Virtual Reality.

 

#GettingThere

 

The benefits of Virtual Reality in education are well recognized since it is an assistive technology that diminishes disability and builds a bridge to learning. Virtual Reality for special kids enables increased attention, improvement in language, spatial abilities, memory, higher reasoning and knowledge acquisition.

 

VR helps these kids in social interaction, oral and nonverbal communication, and cognitive tasks like contextualization,

impulse control, inhibition, and related responses. With gamification of education through VR, such students can face their phobias while being aware of its virtualness. The rich technology is gaining broad adoption for the same reason.

 

The innovative technology enables schools to invest in a technology that has far-fetched results and can be continued over time. Investing in good hardware results in usage over time. The content is easy to create for individual students, thereby understanding their learning difficulties and catering to them.

 

Research in the use of Virtual Learning Environments (VLE) has proven benefits for both cognition and classroom behavior. For students suffering from ADHD, hyperactivity disorder, autism, different modules of VR has discrete benefits. The safe and supportive environment of VR for K-12 facilitates a comfortable environment to students for knowledge transfer between a virtual and real world.

 

For instance, a virtual tour of the Milkyway provides both, a science lesson while having a soothing influence on kids with emotional struggles. It can impart training for moral-, purchasing-, safety- & similar regular abilities and community literacy under occupational therapy program. For autistic students, a “virtual peer” can be a valuable trainee for social skills like eye contact, verbal communication & compassion.

 

With virtual field trips enabled by a growing library of places to visit, it is now possible to help the learners in academics and provide therapies to boost learning and social skills on multiple levels.

 

Special education needs are a cause of concern for the parents of affected children. As a society, it should be a matter of grave concern. Every small step in the direction of improvement will help tackle this important issue.

 

The future of the world lies in our classrooms.

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